;
; List of effects that goes to each animation
;
; format:
;  AnimationName BoneName EffectName [s:StartFrame] [e:EndFrame] [l:Loops]
;
;  StartFrame defaults to 0 (starts as soon as the animation begins)
;  EndFrame defaults to -1 (ends only when the animation stops)
;
;  e.g. Taunt ParticleEmitter_tip NexusDestroyedExplosionFinal_Order.troy s:15 e:20 l:0
;  starts at frame 15, ends at frame 20 and does not loop

Idle6	BUFFBONE_GLB_CHANNEL_LOC	Fizz_Fin_Idle6.troy s:1 e:215 l:0
Joke	BUFFBONE_GLB_CHANNEL_LOC	Fizz_Fish_Joke.troy	s:114 e:157 1:0
Joke	SPINE	FizzJokeSound.troy	s:108	l:0
Dance	SPINE	FizzDanceSound.troy	s:45	l:1
Death	SPINE	FizzDeathSound.troy	s:10	l:0
Taunt	SPINE	FizzTauntSound.troy	s:42	l:0


