;
; List of effects that goes to each animation
;
; format:
;  AnimationName BoneName EffectName [s:StartFrame] [e:EndFrame] [l:Loops]
;
;  StartFrame defaults to 0 (starts as soon as the animation begins)
;  EndFrame defaults to -1 (ends only when the animation stops)
;
;  e.g. Taunt ParticleEmitter_tip NexusDestroyedExplosionFinal_Order.troy s:15 e:20 l:0
;  starts at frame 15, ends at frame 20 and does not loop

Spell1	BUFFBONE_GLB_WEAPON_1	Ahri_Orb.troy	s:0 e:6 l:0
Spell3 BUFFBONE_GLB_WEAPON_1 	Ahri_Orb.troy	s:0 e:7 l:0
Taunt	BUFFBONE_GLB_WEAPON_1	Ahri_Taunt.troy	s:15 e:237 l:0

Taunt	ROOT	Ahri_Emote_Taunt_Sound.troy	s:0 l:0
Joke	ROOT	Ahri_Emote_Joke_Sound.troy	s:0 l:0
Laugh	ROOT	Ahri_Emote_Laugh_Sound.troy	s:100 l:0
Dance	ROOT	Ahri_Emote_Dance_Sound.troy	s:0 e:241 l:1
Death	ROOT	Ahri_Emote_Death_Sound.troy	s:6 e:241 l:1
